Experiential Design: Task 1 + Exercises
24/9/24 - 15/10/24 // W1-W4
Mercy Chong HuiZiun // 0360929
Experiential Design // BDCM
Task 1 + Exercises
Instructions
Fig 1.0 Module Information Booklet
Lists
Lecture Notes
Task 1
Feedbacks
Reflection
Lecture Notes
W1- Introduction to AR experiences
AR/VR/MR differences
AR -> VR (less to more immersive)
AR
- Combines real + virtual objects
- Enhanced physical world
MR: combination of AR and VR
VR : Computer generated world, and has a sense of presence
Types of AR Experiences
- Mobile
- Projection
- Head Mounted Display (HMD)
Creating an AR experience through: Unity, Zappar, Vuforia, Spark AR
studio, effect house.
W2 - Designing Experiences
What is Experiential Design?
User Mapping
Empathy map
Journey map
- All the pinpoints should include a solution to fix the issue from user.
- Touchpoint, head point, pinpoint
Journey Map Group Activity
Current journey map
- Identify location
- Write down: Pain Points, gains, solution
This is what my group did for the journey map and presented this in
the class.
Fig 2.0 W2 ED (group activity)
W7: Screen Prototyping
Prototyping the screen interaction and flow in Figma to let users know where do we start from one to another.
Follow certain patterns Eg: "move iPhone to start"
it will be beneficial if we dim the camera abit so that the focus will be directed to this visual guide and watched users attention.
Task 1: Trending Experience
W1 Exercise
Imagine the scenario in either of the two places.
(Kitchen, Shopping Mall, Gym)
- What would the AR experience be and what extended visualisation can be useful?
- What do you want the user to feel?
(Kitchen)
For me I would imagine an AR system that helps with meal preparation,
and kitchen organization. The person can wear the AR glasses that
projects step-by-step cooking instructions directly in their point of
view.
As for the extended visualization, I think it would be useful when the user opens a fridge or pantry, the AR glasses could automatically
scan the items and display real-time data. Floating text or icons can
appear over each ingredient, showing its name, quantity, expiration date,
and freshness level.
I would want users that are able to use the AR device to feel more at
ease when using the product and feel more intuitive with the device
used.
W2 Tutorial
First AR exercise in Unity
To download: Vuforia Engine as well
Fig 2.2 AR marker-based tutorial in Unity
Fig 2.3 Marker-based Unity tutorial (with video)
W3 Unity Tutorial
W4 Markerless based tutorial
Trending Experience Proposal Draft
To compile 3 ideas for this AR project
Idea #1: VirtuWear
For this idea, it will be an app that's designed for fashion
purposes, where users can see how they can style themselves using
the live camera along with
accessories to try on as well to let users get a glimpse of how they would
look like wearing this set of outfit so the app would be perfect for users
to plan their outfits beforehand for any occasions on the go.
Problem Statement
In today’s fast-paced world, users struggle to visualise how clothes
will look on them in different occasions, especially when they don’t
have the required clothes in their closet.There is a lack of quick and accessible tools that allows users to
preview how an outfit will look, which leads to indecision, and
last-minute wardrobe stress.
Idea #2: Near
This idea is an app for users to be familiar of the area and for them
to explore any places/hotspots to go. Perfect for tourists or even
university students that came from a different state, the app
enhances city exploration by
adding AR layers to the environment, showcasing hidden histories,
trivia, and local stories about the different locations in that area.
Problem Statement
Tourists and university students exploring new cities often
struggle to discover authentic local experiences. This leads to
missed opportunities to discover hidden gems, learn about the city's
history, or connect with its unique culture.
Idea #3: Memorease
An AR storytelling app where users can attach personal memories,
such as photos, videos, or audio recordings, to specific
real-world locations. When revisiting those places, users can view
and relive their memories.
Problem Statement
Traditional photo albums and digital galleries lack personal
connection to the places where memories were made. There’s a need
for a more interactive, location-based solution that allows users to
revisit and experience their memories in real-time, bringing
important moments back to life.
Fig 2.3 Exp Design Project Proposal
Reflection
I just started to learn about experiential design and how it functions
through the in-class exercises and tutorials which are pretty beneficial
although I'm still pretty new to this whole AR thing but the more I learn
the more it seems cool that you can command cats or boxes to appear or be
in a certain shape etc. It's my first time using Unity too and honestly, I
think it's still pretty complicated for me to get used to this software as
it gives you so many tools to use (and for free?) and a lot of terms to
understand its functions in the software itself. It also took longer than
I expected following the tutorials given from the past few weeks but I
hope that I get to master a bit more on how to use Unity and furthermore
create my own AR app which I'm partly excited about.









