Games Development: Task 2

2/10/24 - 13/11/24 // W2-W8
Mercy Chong HuiZiun // 0360929

Games Development // BDCM
Task 2: Art Asset Document


Instructions
Fig 1.0 Module Information Booklet

Lists
Lectures
Task 2
Feedbacks 
Reflections


Lectures (W6: Online class)

Character design best to do in GIF, sketches, processes (esp when ure designing the character ur own, at least do the sketching first before showing the final character design)

who are you fighting against + enemy - more important 
focus on the main boss and the main character

It's okay to invest in some game assets

But the document should start with the main character first/when u start the project

Characters- showing the three view perspectives or showing the charcacter poses

Coming out with a branding for ur games also, proper name for ur game + have ur own design

In the end u have to put the character(s), environment of the game, props in one picture

For a better visual its better to display in phone/web screen


Task 2: Art Asset Document
Sketches
Fig 2.0 Game scene sketch (Lvl 1)

Game Art Asset Development
As my game will be more of a pixel art approach(also because of my limited drawing skills and time), I used this site called "Piskel" which was really easy to use for any pixel related design making. I started off by creating my character designs here.

The first draft of my character design was before I went on Pinterest to find inspiration so basically I just winged it and trying out the functions first. Clearly it doesn't look nice at all.

Fig 2.1 Main character design draft #1

The drafts below were after I went to Pinterest to find some pixel character design inspos. Big changes were made.

Fig 2.2 Main character design draft #2

Added body for my main character + some color shadings and just tried to make the character looked more unique.

Fig 2.3 Main character design draft #3


Main character design

Fig 2.4 Main character design 

Fig 2.5 Main character designs compiled


Fig 2.6 Main character design (GIF)


Enemy mobs

Fig 2.7 Enemy mobs design

Fig 2.8 Enemy mobs design (GIF)


Traps 
Made my own traps using Piskel and also downloaded free assets that I found online.

I firstly started to do the spikes on the ground. 
Fig 2.9 Trap #1

Then I found inspiration online as well to do another similar kind of trap but this time it will be like on top and the spikes will drop down at random times so the player have to dodge it. So there'll be two traps but different mechanics.

Fig 2.10 Trap #2 compiled

Wanted to make the spikes to drop down even faster and sharper but I think it's okay for now.

Fig 2.11 Trap #2 (GIF)

Downloaded trap assets
Fig Animated traps set 

Background

Level 1



Level 2






Reflections
























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